Other bits and pieces

Here's other information I found in the data files that don't really need their own section.

Special key drop rates:

  • White Key (10%)

Combat escape rates:

  • Attempt #1: 50%
  • Attempt #2: 50%
  • Attempt #3: 75%
  • Attempt #4: 100%

Status ailment cure rates:
AKA, chances debuff like poison, pain, etc will be removed after each turn. This affects both allies and enemies.

  • Turn #1: 0.0%
  • Turn #2: 37.5%
  • Turn #3: 62.5%
  • Turn #4: 87.5%
  • Turn #5: 100.0%